if i had a FBX model, imported into untiy, realised it was too small and resized it within unity (using the scaling tool) and created prefab.
would that take more memory then compared to if i had it the right size to begin with.
Did you scale it using the transform, or using the 'import scale' in the importer? For some reason, the import scale defaults to 0.01 (a source of endless confusion and annoyance). In any case, as for your actual question, no. No it doesn't.
answered Oct 31 '11 at 12:46 AM