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Memory Usage on resize

Hi,

if i had a FBX model, imported into untiy, realised it was too small and resized it within unity (using the scaling tool) and created prefab.

would that take more memory then compared to if i had it the right size to begin with.

Thanks

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asked Oct 31 '11 at 01:38 AM

theUndeadEmo gravatar image

theUndeadEmo
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1 answer: sort voted first

Did you scale it using the transform, or using the 'import scale' in the importer? For some reason, the import scale defaults to 0.01 (a source of endless confusion and annoyance). In any case, as for your actual question, no. No it doesn't.

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answered Oct 31 '11 at 12:46 AM

syclamoth gravatar image

syclamoth
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thanks, learned about some engines when resizing have to redraw and scale the model every frame, so was worried slightly

Oct 31 '11 at 11:26 PM theUndeadEmo
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asked: Oct 31 '11 at 01:38 AM

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Last Updated: Oct 31 '11 at 11:26 PM