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How can I prevent a GUI.Button click go through the Game area, currently when I was clicking on the GUI.button which cover a game object it will also trigger my game object action too.
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pull the raycast code you are doing out of the update loop you are using for it. Instead, in your gui code when you check for button presses, assign a mouse action that the gui code won't use as your raycast method. If your gui code doesn't use a mouse down event, for example, then you can add your raycasting there.
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