x


Texture Baked 3dsMax -> Unity problem

Hi Guys and Girls,

Firstly let me say I'm an absolute beginner to Unity having only downloaded it yesterday.

I've seen some answers to my problems but none of them seem to work. Please forgive my ignorance :)

I'm texture baking my model and applying baked mats using the method outlined on this website:

http://www.spot3d.com/vray/help/150SP1/tutorials_baking_part1.htm

No matter what I do (whether it be applying UVW map, collapsing to Edit Mesh etc) it won't get the right UVW coordinates when imported into Unity.

Any help or reference would be a great help!

Seth

more ▼

asked Oct 29 '11 at 07:39 AM

selos gravatar image

selos
16 1 1 1

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x334
x10

asked: Oct 29 '11 at 07:39 AM

Seen: 902 times

Last Updated: Oct 29 '11 at 07:39 AM