|
Hi, Help me please: I want to play audio when entering a trigger and stop playing when you leave the trigger. Thank you very much
(comments are locked)
|
|
I haven't tried it myself yet, but a quick google search turns this up right in the handy-dandy documentation: http://unity3d.com/support/documentation/ScriptReference/AudioSource.html Did you try: audio.Stop(); ?
(comments are locked)
|

Duplicate entry- please delete this one.