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Clothing and Fabrics

Is there any feasible way to do this aside from piling on the joints?

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asked May 24 '10 at 10:11 PM

Envy gravatar image

Envy
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1 answer: sort voted first

Cloth physics are a feature that I've seen in Unity 3.0 but I'm not sure if it was confirmed in the feature set. In Unity 2.x however the only way to animate cloth is by bones/hand.

I can suggest blendshapes, but it depends on what you're trying to achieve.

Cheers,

==

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answered May 24 '10 at 10:34 PM

equalsequals gravatar image

equalsequals
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It is confirmed. So unless it's important to be done now, I'd wait for Unity 3.

May 24 '10 at 10:49 PM Eric5h5

I guess that came with the new PhysX stuff

May 24 '10 at 10:59 PM equalsequals

What is animate by "hand"? Morph? Isn't only bones supported in Unity2?

May 24 '10 at 11:49 PM GODLIKE

@GODLIKE Hand animate it in a third party 3d application and bring over the movement as animation clips. Unity is not an end-all 3D solution. The real power of Unity is in its asset pipeline.

May 24 '10 at 11:57 PM equalsequals
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asked: May 24 '10 at 10:11 PM

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Last Updated: May 24 '10 at 10:11 PM