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Is there any feasible way to do this aside from piling on the joints?
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Cloth physics are a feature that I've seen in Unity 3.0 but I'm not sure if it was confirmed in the feature set. In Unity 2.x however the only way to animate cloth is by bones/hand. I can suggest blendshapes, but it depends on what you're trying to achieve. Cheers, == It is confirmed. So unless it's important to be done now, I'd wait for Unity 3.
May 24 '10 at 10:49 PM
Eric5h5
I guess that came with the new PhysX stuff
May 24 '10 at 10:59 PM
equalsequals
What is animate by "hand"? Morph? Isn't only bones supported in Unity2?
May 24 '10 at 11:49 PM
GODLIKE
@GODLIKE Hand animate it in a third party 3d application and bring over the movement as animation clips. Unity is not an end-all 3D solution. The real power of Unity is in its asset pipeline.
May 24 '10 at 11:57 PM
equalsequals
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