Is there any feasible way to do this aside from piling on the joints?
asked May 24 '10 at 10:11 PM
Cloth physics are a feature that I've seen in Unity 3.0 but I'm not sure if it was confirmed in the feature set. In Unity 2.x however the only way to animate cloth is by bones/hand.
I can suggest blendshapes, but it depends on what you're trying to achieve.
answered May 24 '10 at 10:34 PM