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I have a 1208x464 image I want to fit to a plane, however it seems to always cut it in half, and i cant get it to display the whole image. Does anyone know the correct way to do this?
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In your texture importer, set the mode to 'Advanced'. In there, there should be a dropdown called 'non-power-of-2' (or something, can't remember just now). Change that to stop it from rescaling your image to fit the graphics card. Changed that to none, also fiddled around with the other settings. Didnt work
Oct 27 '11 at 02:27 PM
HansiHE
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What are the Tiling and offset values on the material?
I tried changing them, but it only seems to strech the edges out, not load more of the image.