I have painted some rocks on my terrain as a detail mesh with render mode set to 'vertex lit'. For some strange reason the rocks move as if by the wind. If I change the alpha value of healthy color and the dry color to zero the affect reduces but they still move. Setting it to render mode 'grass' and alpha again to zero stops them swaying but of course this effects the color. Any idea how I can get 'vertex lit' working without the movement?
asked Oct 26 '11 at 01:57 AM