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I have painted some rocks on my terrain as a detail mesh with render mode set to 'vertex lit'. For some strange reason the rocks move as if by the wind. If I change the alpha value of healthy color and the dry color to zero the affect reduces but they still move. Setting it to render mode 'grass' and alpha again to zero stops them swaying but of course this effects the color. Any idea how I can get 'vertex lit' working without the movement?
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Does the terrain engine assume that all detail meshes are supposed to be grass? I've never experienced this one!
I get the behavior in some of my projects but not other even when importing the same scene into all projects. I think there is some other project setting effecting it seeing as the scenes are identical.
It happens to me the same. :-( . I don't know why. I've got to experiment a bit more with it.
Did anyone ever get a fix for this?
post comments only as COMMENTS please, thanks