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Texture issue

Hi,

I'm currently working on a project with several trees in it. Each tree consists of 2 polygons with some textures on it. I've created 2 Screenshots that display the problem.

The first image shows my trees in the Editor-View: http://imageshack.us/photo/my-images/850/23689314.png/ The second image shows the trees after zooming out: http://imageshack.us/photo/my-images/692/57036879.png/

The second image shows a strange behaviour. Some pixels of my tree texture are blue and yellow when I zoom out.

Can somebody help me with this problem?

Thanks in advance

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asked Oct 25 '11 at 12:14 PM

unitron gravatar image

unitron
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Have you tried building the game and see if that still happens? Might just be the editor

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answered Oct 25 '11 at 12:35 PM

john essy gravatar image

john essy
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Hi,

thanks for your answer. I've tried that a few days ago but with no success. the stange behaviour is also visible in the executable file and I haven't found a solution for this problem yet.

Oct 25 '11 at 12:48 PM unitron

Have a look at the mipmaps for your tree textures- see if that sheds any light on the problem.

Oct 25 '11 at 02:44 PM syclamoth

Hi,

@syclamoth I checked the mipmaps of my textures in dds-Format and they looked ok. I've reimported the texture-files in tif-Format to see what happens, when Unity itself generates the mipmaps. Now it works fine. Unity seems to have problems with some DDS-files. Thanks for your help.

Oct 26 '11 at 02:18 PM unitron
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asked: Oct 25 '11 at 12:14 PM

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Last Updated: Oct 26 '11 at 02:18 PM