How can i make a reflection like the below image in unity pro? also can i apply 3Ds Max's reflections in my unity game?
I'm not sure I understand you here- you say you want real-time reflections, and then say '(no mirror)'? What do you want here?
In any case, if you don't have Unity Pro it's a bit of a lost cause I'm afraid.
@syclamoth : i updated my question, thanks for the reply
Instead of giving you a straight answer, can I ask you a question?
How long did it take to render that image?
Will you be able to do that 60 times a second?
Real-time reflections come at a high cost.
Of course, if you're willing to pay that, there's always this...
Answer by Graham Dunnett
Oct 24, 2011 at 01:43 PM
Just render the wooden block and the sphere a second time with them inverted and positioned underneath your plane, which you make semi-transparent to affect how "shiny" the plane is.
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