How can i make a reflection like the below image in unity pro? also can i apply 3Ds Max's reflections in my unity game?
I'm not sure I understand you here- you say you want real-time reflections, and then say '(no mirror)'? What do you want here?
In any case, if you don't have Unity Pro it's a bit of a lost cause I'm afraid.
@syclamoth : i updated my question, thanks for the reply
Instead of giving you a straight answer, can I ask you a question?
How long did it take to render that image?
Will you be able to do that 60 times a second?
Real-time reflections come at a high cost.
Of course, if you're willing to pay that, there's always this...
Answer by Graham-Dunnett
Oct 24, 2011 at 01:43 PM
Just render the wooden block and the sphere a second time with them inverted and positioned underneath your plane, which you make semi-transparent to affect how "shiny" the plane is.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
Reflections not working in DirectX11 mode
Line Renderer water reflection issue
Having Player Code Things?
How do i work with reflection probes? Where is this menu?
How to make Standard shader *Non*-reflective?