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How can i make a reflection like the below image in unity pro?
also can i apply 3Ds Max's reflections in my unity game?

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asked Oct 24, 2011 at 06:33 AM

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I'm not sure I understand you here- you say you want real-time reflections, and then say '(no mirror)'? What do you want here?

In any case, if you don't have Unity Pro it's a bit of a lost cause I'm afraid.

Oct 24, 2011 at 07:39 AM syclamoth

@syclamoth : i updated my question, thanks for the reply

Oct 24, 2011 at 09:41 AM mnkh97

Instead of giving you a straight answer, can I ask you a question?

How long did it take to render that image?

Will you be able to do that 60 times a second?

Real-time reflections come at a high cost.

Of course, if you're willing to pay that, there's always this...

Oct 24, 2011 at 10:22 AM syclamoth
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Just render the wooden block and the sphere a second time with them inverted and positioned underneath your plane, which you make semi-transparent to affect how "shiny" the plane is.

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answered Oct 24, 2011 at 01:43 PM

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Graham Dunnett ♦♦
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asked: Oct 24, 2011 at 06:33 AM

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Last Updated: Oct 24, 2011 at 01:43 PM