How can i make a reflection like the below image in unity pro? also can i apply 3Ds Max's reflections in my unity game?
I'm not sure I understand you here- you say you want real-time reflections, and then say '(no mirror)'? What do you want here?
In any case, if you don't have Unity Pro it's a bit of a lost cause I'm afraid.
@syclamoth : i updated my question, thanks for the reply
Instead of giving you a straight answer, can I ask you a question?
How long did it take to render that image?
Will you be able to do that 60 times a second?
Real-time reflections come at a high cost.
Of course, if you're willing to pay that, there's always this...
Answer by Graham Dunnett
Oct 24, 2011 at 01:43 PM
Just render the wooden block and the sphere a second time with them inverted and positioned underneath your plane, which you make semi-transparent to affect how "shiny" the plane is.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
4 People are following this question.
Does Hard Surface Shaders Pro Work in Unity Free?
How to echange a script of a component?
How can I get the last assigned ControlID?
Can i resize a cubemap?