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To whom it may concern, I am trying to create a fading bullet trail (from a raycast) using a LineRenderer with an assigned gradient (Black--> White--> Black) texture. I can make the bullet trail look very pretty in the scene using the "Particles/Additive (Soft)" shader; however, I cannot make the bullet disappear slowly. My question is: How can I get a bullet to fade away? I know that I should have something like this in a script attached to each bullet: I just have no idea of where to plug in the visibility variable.
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In order to create fading bullet tracers, make a bullet prefab with the attached script at the bottom. The BulletTrail Prefab should have a lineRenderer component with this attached material:
Use the shader called "Particles/Additive" when attaching the material to the lineRenderer. //Script called "SelfDestruct.js" attached to the BulletTrail prefab.
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Try using where visibility is a number between 0 and 1. If your material uses a tint colour, save that in Awake, and then use that instead of Color.white.
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