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Meta files generated differently for same asset

I've got two windows machines generating different .meta files for the binary same FBX asset.

When I update from our source control system, the meta file from the other machine crashes the Unity Editor on import, which is a painful when you have a lot of Unity developers.

I assumed .meta file layout was deterministic across hardware/OS. Anyone else had this happen?

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asked Oct 22 '11 at 04:31 PM

shaun gravatar image

shaun
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I guess thats why Unity wants you to buy their assets-server?

Oct 22 '11 at 07:11 PM BerggreenDK
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asked: Oct 22 '11 at 04:31 PM

Seen: 1071 times

Last Updated: Oct 22 '11 at 07:11 PM