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Hey folks, I've been up and down the internet looking for clues and I've had no luck so here goes... I'm trying to implement Volumetric Light Scattering and I've run into a few snags. The basic process (unless I misunderstand) is as follows:
Conceptually I get it, that's not a problem; I'm just not getting the implementation details for step one. I have a fair amount of programming experience but shaders seem a little alien to me as I'm new to them. Can/should I get the black geometry image before I stick it into the shader? Can/should I implement this as a multi-pass shader? Any help, as always, would be greatly appreciated. Cheers, Ryan
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