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I know I can use rigidbody.AddForce(direction : Vector3 , ForceMode.Force), but right now I'm working on a helicopter script, and, for example, the motor of the Augusta Mangusta has a power of 704 kW. So, how can I use this value? Should I use ForceMode.Force?
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It really depends on if you want to ignore the rigidbodys mass, You should read up on it and maybe do some experimentation to see what forcemode looks best. http://unity3d.com/support/documentation/ScriptReference/ForceMode.html
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I did a quick search with Google (a great search engine that finds great answers if you use it) I searched for what I thought you asked: "unity tutorial helicopter physics" It looks like this: http://www.google.com/search?q=unity+tutorial+helicopter+physics Second link on the search result page linked to this: http://www.gotow.net/andrew/unity/HelicopterTutorial.pdf I think you should take a look at that and tell me if that solved your problem :o) (and no, I am not trying to tease you, merly helping you :o) )
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