I know I can use rigidbody.AddForce(direction : Vector3 , ForceMode.Force), but right now I'm working on a helicopter script, and, for example, the motor of the Augusta Mangusta has a power of 704 kW. So, how can I use this value? Should I use ForceMode.Force?
asked Oct 18 '11 at 03:58 PM
It really depends on if you want to ignore the rigidbodys mass, You should read up on it and maybe do some experimentation to see what forcemode looks best.
I did a quick search with Google (a great search engine that finds great answers if you use it)
I searched for what I thought you asked: "unity tutorial helicopter physics"
It looks like this: http://www.google.com/search?q=unity+tutorial+helicopter+physics
Second link on the search result page linked to this: http://www.gotow.net/andrew/unity/HelicopterTutorial.pdf
I think you should take a look at that and tell me if that solved your problem :o)
(and no, I am not trying to tease you, merly helping you :o) )
answered Oct 18 '11 at 07:34 PM