|
Hi, I am making a race game using sprites and am trying to get sprites animating depending on the angle they are to each other. So if Player two is directly behind player one , player two should see the back of player one. target = player2.transform.forward - player1.transform.forward; Angle = Mathf.Atan2(target .x,target .z) * Mathf.Rad2Deg; That is attached to player one along with a heap of if - else statements to determine what texture the sprite will have depending on the angle. This works perfectly while player 2 has not turned left or right , but as soon as player two is moved off centre , the angle seems to be wrong ? Im not sure what I am doing wrong but any advice would be great. sorry if this is hard to understand , it has been a long night. thanks Jeff.
(comments are locked)
|
|
Figured out the answer . I needed to be basing the sprite change on the difference between both players Y-Axis Rotation. :)
(comments are locked)
|
