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Is there specific unity mass is measured in in unity? Or is it simply relative to other objects in the scene? I am creating a top-down car game, and I want to know what I should set the mass of my car to. Thanks!
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http://unity3d.com/support/documentation/Components/class-Rigidbody.html Technically, it's dimensionless- you just scale everything to fit within those constraints! For example, if I was to make a car game, I wouldn't have the cars weigh any more than about 30 (since the physics engine gets a bit unstable at large numbers), then have everything else be accordingly downscaled.
Oct 17 '11 at 09:12 PM
syclamoth
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I am not really sure about this, but I think that 1 unit is 1000 kilos. Why? I was trying to make a car and there was NO WAY to set up good joints, everything was falling apart and all the behaviour wasn't really good. So I had the illumination, I tried it and it works. If you wonder why your physics buildings fall apart or have weak joints, it's because of this.
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