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Hello. I am making a side scrolling game of some sort where the player moves left and right as well as vertically with jump. I want the camera to follow the player as he moves but restrict the camera to only staying on the x axis, not move vertically up with the player when he jumps. If I just put the camera in the Player heiharchy the camera will keep the player at all times, something I dont want. I am trying to figure out how to code this. I was thinking i may need to do something like
but I am not sure. Any help would be appreciated. Thanks in advance.
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You could just do something like this (make sure to fill in the "Player" object on your own):
This will lock the camera on the Y and Z axes with the given values you specify, and make the X-value the same as the player's. And just FYI: Transform.LookAt() only modifies the rotation, not the position, so that wouldn't really help you in this case.
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