If it helps, what I was hoping to do was some kind of LAN-based connection between 2 players or more and have them show up real-time in an FPS game.
If you could leave any helpful links/examples, that would be great!
Just try it out! That's what I did. Experiment, and come back here when you run into a roadblock. It helps if you have two computers to test with, though.
Answer by Graham Dunnett
Oct 17, 2011 at 10:32 AM
I just used a great new website called Google. Don't know if you have heard of it? Anyway, it came up with:
(Sorry for the sarcasm earlier, btw.)
Heh !! :)
Thanks! Just wanted to quickly let you know that every time I come to Unity Answers with a question, I do it after trying to find the answer myself. So yes, of course I know of Google, of course I searched Google beforehand, and of course I strolled through a dozen articles and found each one wasn't helpful.
I saw each one of those except for the 3rd link, which I'm looking at now.
Once again, thanks and I'm not trying to be rude, as I'm sure you weren't, either.
FYI, pretty much all the links listed in this answer have been removed. Unity removed its networking example project and its multiplayer tutorial (don't know why). M2H only offers his tutorial in a paid version (which was listed twice in the above list). The only unique link in the Best Network Tutorials is from design3d, which requires you sign up, but may be free, I haven't run that done yet.
Answer by kaiber
Mar 13, 2013 at 01:36 PM
Use this. It's $2 but SO worth it. took me from zero knowledge to having almost build a fully networked FPS with vehicles :)
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