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Hi, I have a bunch of animations that I used for one character. Now, whenever each animation plays, the character controller doesn't move with the animation. Is there anyway I could fix this in Unity or do I have to use blender to fix the centering of the animation?
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I suggest you change it in Blender. It's generally recommended that Animations such as Walk, stay in one place. To quote from a forum post, Animation resets Character Controller: "You don't want to animate things moving. You want to animate what they look like while they move. For example, a character walking is animated walking in place, not forward. To have a character walk, you play the 'walking in place' animation while the character controller moves forward, that's how a character walks forward." And you move the Character Controller by an attached FPSWalker script. Yeah I guess that will do. Thanks :)
May 21 '10 at 01:09 AM
Helpmepls123
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