I'd like to get my autostereoscopic 3D display running with unity. It comes with a d3d9.dll, which alters the way the content is rendered (so the display can handle the real 3D info) and then passes it on to the real d3d9.dll.
So with Crysis for example I just drop the .dll in the root folder, the program loads it and everything works fine. Details can the be adjusted with a config file.
It just won't work with unity. I placed the .dll anywhere in the hirarchy of the exported Windows Player but it just isn't loaded (it will generate a log file when started). I have tried to place it in the plugins folder and export it with the build, no success.
By the way, Unity is using direct x 9, right? Do I have any influence on what version it is using?
Any hint would be appreciated. Thanks, -kiu
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
2 People are following this question.
Making an Online Multiplayer Game in Unity's 'Free' Version.
license for free version?
Is it worth to get Unity 3.x now, with Unity 4 near launch?
What does the f stand for in the version number?
Simpler Engine Version Dependent Compilation?