Unity Car Tutorial

Hello.

How to implement anti-roll-bar from alternative physics to car form complete scene?

Look at the sample car prefabs for the alternative physics model - some of those, like the Lambo prefab, are using anti-roll-bars.

Yeah, but it is hard for me to adapt Wheel.cs and AntiRollBar.cs to use inside Car.js. It is very different structure. Convert from C# to JS and JS to C# is not a problem. Besides I've adapted Car.js to use with car AI. Any directions to anti-roll-bar?