I am just new here and I want to ask on what are the basic procedures in starting a 3d game. What should I do first. I also know how to create some designs in blender. Please give me some suggestions so that I will be able to create my first 3d game. Thanks!
Answer by Inan Evin
Oct 13, 2011 at 03:21 PM
I suggest you to find some videos from media sharing sites, videos like :
How to create an fps game in unity3d ?
I mean , you should watch tutorials about unity3d step by step, learning the basics. And then when you want to do something, search it here, or Unity Manual. ( In editor, Help>Unity Manual)
Thanks for the answer. Actually I already know some basics in UNITY. What should I create first? the terrain or the game objects like the designs and characters?
Look at this. This is a question I asked similar to your comment.
Answer by Overlord
Oct 14, 2011 at 04:40 AM
I think this is more for the Unity Forums, instead of the Unity Answers, because this is more a discussion question. Go on the forums, there are similar questions. Also, if you're new to Unity, before you start a project, learn HOW to use Unity. One great question is: How can I start learning Unity Fast. I really recommend you look at that question because it will certainly make game design easier. I hope this helps.
thanks for the answer. I am more on the designing side. I am using blender to create some designs but I am not that familiar with unity. Thanks
No problem. Also, if you're new to designing, or you're open to trying new/better software, try using Autodesk software. It's high-grade and professional. You can get the student version free. 3D Studio Max is great for designing models and Maya is good for designing models, but is better suited for animation. You can download both and switch between them when needed.
If you click on the student version link look down the list for either 3DS Max or Maya. Don't get 3DS Max Design, because it's not as suited for games.
Answer by timsk
Oct 14, 2011 at 10:55 AM
Game Design is a totally different discipline to game development. Game design consists of so many aspects, lots of documentation, learning how to organize and present your ideas in a professional way.
Then, as an indie designer, you would most likely need a team with you to help with the development (unless your truly dedicated / nuts in my opinion. :) ) to help with the development.
You need to research the points i have made, from what documentation you need, how to organize it and finally how to present it. Then you will need to research the skills needed for managing a software development team. This is really only scratching the surface but you will be on the right track at least.
Morale of this answer: Making games isn't easy, neither is designing them professionally. If you go into it thinking it is, you'll fail. Go into it knowing that it isn't easy, do something about it. Then you increase your chances of succeeding.
By the way, i posted this answer under the presumption that this isn't a Unity question as such, but a question on game design itself, evidently :).
We are 4 on our group. We are planning to make a simple fps game that we wil be presenting next year. I will do the design and the others will be on the other stuffs. I hope that the the pointers you gave would help me .. thank you
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