How to get a gameObject having viewID?

So the question is in the head. Using RPC function I can send from server viewID objects. On clients i need get gameObjects which own networkViews of that sent viewID.
There supposed to be that kind of fuction I guess… because only one gameObject has the viewID.
At this moment I get all the networkViews and compare the viewId. The problem is that I have the function called many times in frame, so there must be easier way.
Thank you.

You should be using NetworkView.Find(viewIDinQuestion). This returns a NetworkView, from which you can determine the object! This is all in the documentation.