I am trying to create a new MonoDevelop C# library project to compile a bunch of scripts and other code into a portable DLL. I know how to do this on the command line using gmcs, but would love to be able to use MonoDevelop completely.
I can create a new MonoDevelop solution / c# library project just fine, and add the references for UnityScript.dll System.dll SystemCore.dll, etc… but when I try to add a managed .NET assembly (i.e. UnityEngine.dll) it will no longer do anything when the build button is pressed. I have gone through the solution and project settings, tried to manually edit the .csproj file so that it is closer to a standard one, but am stumped.