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Unity and Blender Animations

I have a character with a set of animations. He is made out of boxes, and thusly I didn't add any bones, just animated the boxes. I have all of the animations running (example, walking at 1-20, jumping at 21-30 etc) how would I take all of these animations and tell Unity that walk is 1-20, jump is 21-30 etc? I have been searching and I cannot seem to understand.

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asked Oct 11 '11 at 09:26 PM

itsMeDOUG gravatar image

itsMeDOUG
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You didn't see Animation Splitting here?: http://unity3d.com/support/documentation/Manual/Animations.html

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answered Oct 11 '11 at 09:28 PM

DaveA gravatar image

DaveA
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Oops hah... Thanks :D

Oct 11 '11 at 09:43 PM itsMeDOUG
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asked: Oct 11 '11 at 09:26 PM

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Last Updated: Oct 11 '11 at 09:43 PM