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Hello all. Say I have a material's tile x/y set to 1/1, on a non-scaled object, it'll appear fine. However, on a scaled object it appears stretched and blurry. Is it possible to have the material repeat its texture over an object ignoring the tile x/y? Or to create an instance of the material for the stretched object?
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Kind of a hack, but if it has a script can change the tile size based on the scale, something like this in Start: This changes the local copy of tileSize (so works fine for several objects sharing a material, but different scales.) It works perfectly! Thanks!
Oct 11 '11 at 12:18 AM
Emanrice
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You can create more copies of the material with different tile values. And/or use UV mapping in the modeling program to get the exact fit you want. I guess making some copies will work. I'm using the cube and sphere models, so I can't UV map then.
Oct 10 '11 at 09:58 PM
Emanrice
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