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I've seen some conflicting answers to this question across the various sources (wiki, forums, etc.), so I figured I'd ask here: What are the language choices for creating a CLR-compatible (Mono) plugin library? In one post someone indicated that you can only use C++ for native plugins, and not for a CLR plugin.
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Most of these should work: http://en.wikipedia.org/wiki/List_of_CLI_languages As long as it's CLI compatible, and you can compile it to .NET ~2.0, it should be ok This includes C++ (As well as being able to use it for native plugins) I have found an exception. It does not appear that C++ can be used if you are compiling with Visual Studio 2008. See http://answers.unity3d.com/questions/10402/considerations-gotchas-when-creating-a-c-clr-plugin-in-vs2008 for details.
Jun 16 '10 at 10:35 PM
SteveFSP
Correction: C++ can be used. The link in the previous comment has been updated with the required VS2008 project configuration.
Jul 18 '10 at 09:58 PM
SteveFSP
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