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Aren't they any clean FBX export utility for Unity? There is already the ELT Here But it's so messy that we can't delete the whole uv generating stuff. Is there maybe a way to use just SaveFBX.cs and not others? I don't know what to do, there are so many vars and I hate C#, I always use js. Regards, Alex
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Can you give a little more detail on what you're trying to accomplish? Are you exporting a file to be imported into another 3D modeller (like Blender)? Or looking for a way to store 3D data into a database (as another poster was)?