i'm not sure if this question has been asked before as i cannot find any relevant helps with this problem.
My issue is that when i applied character controller to my Tank, the capsule seems to be 10x smaller and i've resize the radius, it's height and the y axis to match fit the size of the tank.
Apparently, when i drop the player/control scripts inside, it does not fall down like as usual with gravity, or even with rigid body. I've changed the capsule settings again to height =2, radius =1.5 and y axis=1.5, only it drops down perfectly. I'm not sure how the mechanism of adjusting works but that's not what i want, with the default settings.
when my tank collides with the other tank, they seem to merge in together like making love, with laggy motions going on :)... and i think it's following the character controller size, i find it hard to fix the problem. Can anyone give some suggestions?
FBX import scale is = 1
*even if i scale them before making it a prefab, unity crashes..
asked May 16 '10 at 07:36 AM
I would recommend not trying to use a character controller for tanks. The character controller is for making first-person shooter controllers like those found in Quake. Vehicles are much better off when made using appropriate colliders (like box colliders), and using other methods of movement such as applying physics forces.
answered May 16 '10 at 07:55 AM
Hello! I have created a package tank for Unity3D. It contains a 3D model of a Panzer III, the necessary scripts for motion and shot, and the wheels animation and sound. Also includes a view from inside the tank! You can test it here: http://activeden.net/item/tank-pack-model-scripts/full_screen_preview/152736 This package is in http://activeden.net/item/tank-pack-...scripts/152736
I hope you enjoy it =)
answered Jan 14 '11 at 07:49 PM