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I'm trying to record in a video images and sounds generated with unity. So far I have figured out how to get the video frames by rendering to a RenderTexture off-screen. However, it does not seem to be a similar mechanism for capturing audio data. I do not want to use external applications for recording, and I would prefer to record the audio data without actually using the speakers (say, I want to use an off-speaker buffer instead). Therefore, I'm considering mixing the sounds myself. But then, I cannot find a way to obtain the sample data from AudioClips. Is there a way to do that?
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No. But it's planned for Unity 3.0.
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Sren, do you mean GetSpectrumData() and GetOutputData() in AudioListener? Or do you mean that 3.0 will also get sound recording (access to audio from microphone?)? sorry, should have posted that as comment to Sren's post
Sep 16 '10 at 12:50 AM
David Plans
yeah. No recording this time around. BTW You can use GetSpectrum.. and GetOutput... on each audio source as well
Sep 22 '10 at 08:02 AM
Sren Christiansen
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