Scene object scripting

Is it possible to script something using a Scene object?

I want to have a "Scene" object that I can have an array of, that serves as a sort of "Level List". I could get the names of the scenes, and call `Application.LoadLevel(MySceneObject);` to load a scene.

If that's not possible, can someone provide a suggestion of how I might go about scripting a dynamic scene loader? Say I have a folder in my Assets called "Scenes", and any scene inside there is a "level", but the user can choose which one they'd like to load from a GUI.

Any tips or information would be appreciated.

Easiest way I can tell:

```

using UnityEngine;
using System.Collections.Generic;

public class LevelManager : MonoBehaviour { [SerializeField] private Object[] levels; private string[] levelNames;

`public string[] getLevels()
{
    if (levelNames == null)
    {
        if (levels == null) levelNames = new string[0];
        else
        {
            List tempLevels = new List();
            foreach(Object o in levels)
            {
                if (o.GetType() == typeof(Object)) tempLevels.Add(o.name);
            }

            levelNames = tempLevels.ToArray();
        }
    }
    return levelNames;
}

```

}

`

that'll let you assign scenes to an array, and will filter out anything which isn't only UnityEngine.Object - they you can grab the levels as strings with getLevels

you can then feed those into Application.LoadLevel