how are lightmaps applied onto objects? they dont seem to be part of the normal shaders or?
Are they projected like Projector/Lightcookies? whats the performance penality for using them compared to Lightcookies that makes the pixelshaders go nuts?
I have a webplayer, the scene is empty by default, but when a user addes objects. Lets say a cube. I would like to prerender a new lightmap serverside, and then load the texture or Lightmap. It doesnt have to be the Beast lightmap quality, I am just trying to figure out how the lightmap textures are applied and if there is a penality somehow.