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Can you stop the jitter of a Character Controller + Sphere Collider? 0-->o

I was keeping my Character Controller's Step Offset at zero because I didn't need it. Then, I added in some teleporting functionality. I had to increase the Step Offset then, because sometimes the Character Controller would fall through the ground after teleporting, otherwise. While that seems to have solved the big problem, it introduced another. When I try moving directly into a sphere collider, there's jittery vertical movement now. I can get rid of that with Min Move Distance, but then I can't walk around slowly, so I can't go that route. Is there some solution? I can't imagine that many people are keeping the Step Offset at zero; it just happened to work for a while.

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asked May 14 '10 at 12:32 AM

Jessy gravatar image

Jessy
15.6k 72 95 196

I realise that there are certain advantages to using the character controller, but if you select a rigidbody you can use interpolation to avoid this type of jittering.

Feb 20 '12 at 03:15 AM numberkruncher
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asked: May 14 '10 at 12:32 AM

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Last Updated: Feb 20 '12 at 03:15 AM