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Object appears different after import to unity.

I'll show you an example:

Object in Cinema4D
alt text

Object in Unity
alt text

I'm exporting out of Cinema as FBX and importing the FBX into Unity.
What can I do to get rid of this 'tearing' of sorts?

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asked Oct 03 '11 at 11:21 AM

danhanly gravatar image

danhanly
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2 answers: sort voted first

Make sure you are importing/calculating the normals properly. It looks like it's trying to put smooth normals on everything, where that's not really what you want at all.

In the Mesh Importer dialogue, there is a sub-heading with 'Normals/Tangents'. Play around with the settings in there, and see if that solves your problem.

Otherwise, make sure that you are exporting your normals properly from Cinema4D.

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answered Oct 03 '11 at 12:53 PM

syclamoth gravatar image

syclamoth
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I forced Unity to calculate the normals and not use the imported ones. Bingo. Cheers!

Oct 03 '11 at 02:28 PM danhanly
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Can you export as collada??? I use blender and I allways export as collada file and everything is same in Unity.

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answered Oct 03 '11 at 12:39 PM

RockDude gravatar image

RockDude
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I'm afraid that's more to do with Blender than Collada...

Oct 03 '11 at 12:51 PM syclamoth
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asked: Oct 03 '11 at 11:21 AM

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Last Updated: Oct 03 '11 at 02:28 PM