How do I use iTween in Boo language?
Oct 02, 2011 at 08:15 AM
Oct 02, 2011 at 07:39 AM
Oct 02, 2011 at 09:45 AM
Oct 02, 2011 at 08:26 AM
On the official site is sayed, that if I want to use it with JS/Boo, I need to place it to the Assets/Plugins. But there is no additional information there.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Oct 02, 2011 at 08:15 AM
Seen: 1195 times
Last Updated: Oct 02, 2011 at 10:15 AM
The name 'Joystick' does not denote a valid type ('not found')
itween: firing oncomplete AFTER ONE LOOP
Why Script in Boo?
Fade in object using iTween
BOO in Unity vs. Python in Blender
On end of iTween
iTween : overload method hashtable not compatible with argument list hash
iTween fires oncomplete twice if LoadLevel in oncomplete
clear item dragging like candy crush.
Changing scripts from old iTween to Path Editor