How do I use iTween in Boo language?
Oct 02, 2011 at 08:15 AM
Oct 02, 2011 at 07:39 AM
Oct 02, 2011 at 09:45 AM
Oct 02, 2011 at 08:26 AM
On the official site is sayed, that if I want to use it with JS/Boo, I need to place it to the Assets/Plugins. But there is no additional information there.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
We're looking for more community managers.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Oct 02, 2011 at 08:15 AM
Seen: 1167 times
Last Updated: Oct 02, 2011 at 10:15 AM
The name 'Joystick' does not denote a valid type ('not found')
What scripting language should i learn?
How to make parent for my prefabs using script?
iTween - calling functions on oncomplete doesn't work if the function is declared as a variable
iTween Unknown Identiflier
NGUI - Simulate a button press from script
itween: firing oncomplete AFTER ONE LOOP
Why Script in Boo?
Fade in object using iTween
BOO in Unity vs. Python in Blender