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Im working a long time with Unity and i never have seen THIS error and i cant get rid of it no matter what i do... UnityException: Input Key named: KeyCode.E is unknown UnityEngine.Input.GetKeyDown (string) <IL 0x00001, 0x00023> (wrapper dynamic-method) UnityEngine.Input.Input$GetKeyDown$System.String (object,object[]) <IL 0x0000c, 0x0004c> Boo.Lang.Runtime.RuntimeServices.Invoke (object,string,object[]) <IL 0x0004c, 0x00125> Mouse.Update () (at Assets/Scripts/Mouse.js:9) basically im getting the "KeyCode.E" from another script so its like Input.GetKey(GameObject.Find(CONTROLS).GetComponent(CONTROLS).forward)
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Could GetKey had choosed the wrong version (overload method)? There are two versions, one that accepts strings, and another that expects a KeyCode value. Maybe somewhere in the process the wrong version is choosen, and it causes the error. Try to assign the code to an intermediate variable, like this: var fwdCode: KeyCode = GameObject.Find(CONTROLS).GetComponent(CONTROLS).forward; ... Input.GetKey(fwdCode) Furthermore, it's more efficient to read the forward code at Start or in other seldomly called function - GameObject.Find is a slow operation, and should not be called in Update or other periodic functions.
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