After setting up a vital part of my game, I’ve come to find out that some of the bones won’t react the way they should. Is there anyway to fix this? I made a video that better explains my problem. If you will, notice the right hand that holds the weapon. It is not closed around the weapon and this causes the weapon rotation to be screwy:
Video Link Here
Also as a side note I tend to get an log stating:
Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Armors_Blessed will be turned off.
UnityEngine.GameObject:SetActiveRecursively(Boolean)
PlayerInfo:ChangeArmor(Int32) (at Assets/Scripts/PlayerScripts/PlayerInfo.js:101)
PlayerInfo:SelectArmor(String) (at Assets/Scripts/PlayerScripts/PlayerInfo.js:140)
I believe this debug log is directly related, but I’m not sure how to decipher, nor fix this problem and any help is(as always) greatly appreciated!