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Hey guys, I know that i can just send some types of variables in a RPC, and to pass an array of strings or numbers, i can easily create a string with some separator character and split then on the client, but my situation is different, i need to pass an array of NetworkViewIDs in a RPC. I know i can send networkViewIDs but they need to be seted in script, i need it dynamic, and i cant read it as string because it has some properties that cant be shown. Can anyone help me with this? Thanks.
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NetworkViewID is a struct that contains internally 3 private ints. However the only way to access those values directly would be using Reflection but i wouldn't recommend that! The only two legit ways i can see is to:
The second method is probably a bit faster but it's a bit complicated to achieve. I guess you want send the IDs to new players as initialization? As a one-time-events it doesn't really matter if you send them seperated. If you really have a lot of IDs to sync you should even stretch the initialization over multiple frames to reduce network peaks using a coroutine. yea, what i did it's send many separated RPCs, because they are just when a new player enter the match. Thanks
Sep 30 '11 at 09:33 PM
leonardo_try
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