Hello everyone, going to be my first post here. What I am trying to do is blend more than two animations at one time. I have an animated rock golem where currently I have 3 animation sequences separated in unity.
First one is a 4 second loop where all the tiny rocks are floating around the body and arms - I want this to be on a constant loop all the time no matter what happens
Second animation sequence (nothing actually being animated) has the golem in a leaning forward position - I want this to blend in while he is moving forward
Third animation is his idle animation where he is slowly floating up and down - this will play while the character is not moving
My question is, is it possible to blend all three of these together at the same time? I have tried animating everything separately but it just looks very dodgy and it cuts off between animations even when cross-faded. What I am currently doing is keeping everything in separate layers and using blendmode.Blend to combine the animations. I tried additive but it doesn’t work at all. My aim is to do the animation the smart way, so I can later on add an aggressive idle animation and combine it with lean forward to make him charge at the player.
Please let me know if I’m going the totally wrong way here, it just made sense in my head that I should be able to do it. I’m not a top notch coder either, so humor my ignorance :::]
Thank you in advance for the help!!