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Firewall is blocking Standalone


I´ve created an "offline" Standalone game. When I start it the firewall is blocking something that is trying to conect to network.

What is trying to conect to network and how can I avoid this??


I found something that goes in the right direction but its for Webplayer builds only : http://unity3d.com/unity/webplayer-end-user-license-2.x.html

is there a similar document for the standalone builds??

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asked Sep 29, 2011 at 06:52 PM

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749 74 63 82

do you have any type of load data through WWW class or perhaps any client/server network thing in this standalone ??? (I guess not from your question).

Sep 30, 2011 at 03:09 PM BerggreenDK

Have you tried to put in some breakpoints in the debugger to trace where the problem happens? do you use any plugins/DLL's from 3rd party perhaps that validates any licenses?

Sep 30, 2011 at 03:10 PM BerggreenDK

No WWW classes, in general No networking functions! No plugins/DLL's from 3rd party!

It happens when I launch the game...

Sep 30, 2011 at 04:30 PM GameGuy

Are you using Unity free or Pro? Are you starting the game from inside the editor or are you building an exe and then running that?

Oct 01, 2011 at 12:01 AM Julien.Lynge

It is a standalone (.exe),build with unity pro

Oct 01, 2011 at 01:46 PM GameGuy
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After a lot of hours of trail & error, I isolated the unwanted network traffic. A standalone build with the option "Development Build" marked is causing the network traffic! But I was not able to find an explanation about this in the official Unity documents.

Why in the world are things like that not documented??

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answered Nov 08, 2011 at 03:31 PM

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749 74 63 82

Great finding! thanks for sharing such information. Perhaps you should post this in the forum/community too and see what response you might get? or try support@unity3d.com ?

Nov 08, 2011 at 06:52 PM BerggreenDK

I played with that idea too, but atm I´m really bussy maybe at the weekend I find some time for a forum post.

Nov 10, 2011 at 02:30 PM GameGuy
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asked: Sep 29, 2011 at 06:52 PM

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Last Updated: Nov 10, 2011 at 02:30 PM