I´ve created an "offline" Standalone game. When I start it the firewall is blocking something that is trying to conect to network.
What is trying to conect to network and how can I avoid this??
I found something that goes in the right direction but its for Webplayer builds only :
is there a similar document for the standalone builds??
do you have any type of load data through WWW class or perhaps any client/server network thing in this standalone ??? (I guess not from your question).
Have you tried to put in some breakpoints in the debugger to trace where the problem happens? do you use any plugins/DLL's from 3rd party perhaps that validates any licenses?
No WWW classes, in general No networking functions!
No plugins/DLL's from 3rd party!
It happens when I launch the game...
Are you using Unity free or Pro? Are you starting the game from inside the editor or are you building an exe and then running that?
It is a standalone (.exe),build with unity pro
Answer by GameGuy
Nov 08, 2011 at 03:31 PM
After a lot of hours of trail & error, I isolated the unwanted network traffic. A standalone build with the option "Development Build" marked is causing the network traffic!
But I was not able to find an explanation about this in the official Unity documents.
Why in the world are things like that not documented??
Great finding! thanks for sharing such information. Perhaps you should post this in the forum/community too and see what response you might get? or try firstname.lastname@example.org ?
I played with that idea too, but atm I´m really bussy maybe at the weekend I find some time for a forum post.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
3 People are following this question.
dragging standalone windows player window stops all updates
Raycast doen not work on network client
Not receiving only sending network traffic on Windows desktop build?
Multiplayer lagging in player but not in editor.
Native extension for OSXStandalone target not found