I´ve created an "offline" Standalone game. When I start it the firewall is blocking something that is trying to conect to network.
What is trying to conect to network and how can I avoid this??
I found something that goes in the right direction but its for Webplayer builds only : http://unity3d.com/unity/webplayer-end-user-license-2.x.html
is there a similar document for the standalone builds??
After a lot of hours of trail & error, I isolated the unwanted network traffic. A standalone build with the option "Development Build" marked is causing the network traffic! But I was not able to find an explanation about this in the official Unity documents.
Why in the world are things like that not documented??
answered Nov 08 '11 at 03:31 PM