I need to detach some persitsant objects from my non-persitant MainCamera right before a new level was loaded.
OnLevelWasloaded is fired, as the name suggests, when the the new scene is loaded.
I am loading Asynchronous and I see no possibility to detach my objects just before my MainCam gets destryoed.
Async.isDone happens too late , and Async.progress always returns 0 until its done... which seems to be a bug according to other posts.
Is there any other way to make sure my objects are getting detached , right before the new scene starts ? (Something like : if (async.progress > 0.95f) Detach();
Thanks for any help,
asked May 12 '10 at 09:45 AM