i have a 2D game, using the x,y axes to move around the screen and a player that shoots bullets torwards the screen.
i got different scripts for the missile script, either addForce to the bullet or make the position of the bullet go towards the mouse
Now how to i make it so i shoot at an angle like instead of shooting one bullet directly towards the mouse when i level up i shoot instantiate 2 bullets at a fixed angle away from the mouse position? thx u
OR this is another way of shooting towards the mouse if u prefer that way
This is the new code which DOES shoot at an angle but the closer the mouse pointer the slower the bullet speed, i think i had this problem b4 but didnt notice it somehow O_x i get its because the mouse position changes and im multiplying it to the distance of the mouse position, just dunno how to fix that.
in UPDATE Function()
EDIT again(my bad i put worldPos instead of targetDelta here which was wrong) EDIT yet AGAIN :) :) :) :) cause I FIXED IT!! woot! used targetDelta.normalized and it works, which is surprising since im dont rly know wat it does and it was my 1st guess which i didnt even know where i should have started xDDDD
The easiest way would be to put an offset in your AddForce script! There are a few ways of doing this, but the one I like involves taking the rotation from another transform in the scene-
Then you don't have to worry about putting in a new transform, but you have to know exactly what angle you want it to shoot at.
Anyway im posting the answer here for anyone thats interested, thx to syclamoth for the help and so far this script seems to work perfectly fine, now i can sleep soundly tonight knowing i managed to fix it :P