My scene begins with begins with two GUItextures being displayed. I made them by selecting GameObject>create other>GUITexture. I would like these to disappear and reappear at different times during the scene but failing to figure it out.
I have statements set up in my camera script to call different events; I'm just very confused as to how I can simply tell the GUITextures to enable/disable from it.
Any help is appreciated.
asked May 11 '10 at 09:46 PM
First off, you need to get a reference to the GUITexture's game objects. You can do this in one of several ways:
Assuming you have the reference to the game object(s) containing the GUITexture, turning it on and off is relatively easy.
Once you have the component reference, just set
answered May 11 '10 at 10:01 PM