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My scene begins with begins with two GUItextures being displayed. I made them by selecting GameObject>create other>GUITexture. I would like these to disappear and reappear at different times during the scene but failing to figure it out. I have statements set up in my camera script to call different events; I'm just very confused as to how I can simply tell the GUITextures to enable/disable from it. Any help is appreciated.
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First off, you need to get a reference to the GUITexture's game objects. You can do this in one of several ways:
Assuming you have the reference to the game object(s) containing the GUITexture, turning it on and off is relatively easy.
Once you have the component reference, just set
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