I've googled for a conclusion to this topic, but havent been successful. So here's my question:
As the title suggests i'm looking for a shader which is both reflective (preferably real-time; i have a pro licence) and transparent(and specularity, but not necessarily). I would like to use it for glass (a glass door).
So i would be very grateful if anyone could either help me either by providing a shader or a fix for the river water shader. I also should note that i'm not good (if at all) in shaderLab.
thanks in advance
(pulled it out of the sewerProject)
I've also been searching for a glass shader with dynamic reflections. I eventually managed to make one, by modifying the MirrorReflective shader/script to include transparency, a base texture, and tinting.
I made a page for it on the Wiki: http://wiki.unity3d.com/index.php/SurfaceReflection
It requires Unity Pro, though.