|
I am new in unity. Here is my scenario which I want to implement. I have a enemy and a tower. Enemy collides with tower and move to the top of tower to escape from it. I am unable to move enemy at exact position of towers top. here is my code: } If I use position instead of translate it moves to towers top position, but I want to walk the enemy towards top of tower. Using translate moves enemy more towards bottom. Pls help me with this
(comments are locked)
|
|
Like syclamoth is saying, just use 6 as moveY since Translate is simply adding this vector to the current position. So moving your enemy up with 6 units from its current location is (* I'm using Space.Self because I assume your enemy has it's own up vector pointing to where it wants to climb *) You can also set the world position by
(comments are locked)
|

You shouldn't be defining moveY in terms of the current position- Translate moves the object by a set amount, so you should just translate it by the amount you want it to move. I don't quite understand your code here- why is it inside an OnTriggerEnter?
Basically, you shouldn't have the tf.position.y - you should just translate up by 6.