Hello Unity users,
I am currently trying to combine two textures into one, by script.
The main texture is a procedurally generated texture (makes random pixels at random position, some kind of colored perlin noise). I've got another texture, which is a grid (represented by white pixels) on a black background. Let's say they're both 256*256.
Another way I was thinking about was use of alpha maybe?
Could someone please help me? It would be great.
asked May 10 '10 at 11:28 AM
that will do an additive sum of both images (so will be white where the grid is white), then put it back into the first texture
it should be pretty easy to adapt it to any other style you like
answered May 10 '10 at 12:28 PM