I have a "game" that runs in a web player. Customer is having problems running the content on their MAC machine. They are using Firefix 6.0.2.
I asked them to send me the log file that Unity creates, which is displayed below. Does anyone see anything funny here? I am afraid I know very little about MACs. Thanks!
110923 11:25:29 Instance starting, version 3.4.1f5_d2ae8e89659c, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0 110923 11:25:30 Datafile http://server2.whiteboxlearning.com/unity/dragster-dec1.unity3d 110923 11:25:30 loader: unity function UnityBundleAllowLayeredRendering load failed 110923 11:25:30 loader: unity function UnityBundleShouldHideCursor load failed 110923 11:25:30 loader: unity function UnityBundleExternalCallsLength load failed 110923 11:25:30 Loader: Start Success
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
Crash on Mac, when switching application
Mac build will not start
MonoDevelop (Mac OS X): Git Add-In crashes
Game crashes web player and freezes stand-alone on network connection
Unity crashes in mac on launch when w/o admin privilege