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animation only bone

hi, I have a house and each door has an animated opening, each door has a bone. the number one door has a bone and is in the frame 1-30 the number two door has the bone two and is in the frame 31-60.

But when I start the animation of the second door to open first port appears as if you were already excited.

How can I animate a bone to animate a sequence without the other?

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asked May 09 '10 at 02:09 PM

ric_eng gravatar image

ric_eng
21 6 8 10

do you want to animate the door programmaticly and via script or in your DCC tool (max/blender/maya)?

May 09 '10 at 02:35 PM Ashkan_gc
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You probably need to adjust the animation frames in unity to isolate just the frames needed.

Alternatively you can take the doors off the house model and give them a rigidbody and a hinge joint(no need to attach the joint to another object). This way they become their own physics object and you can set the spring values and target angle values to get the door to open and close on command. As a bonus you can set the joint break value so that if you hit it with a great enough force it'll come off its hinges.

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answered May 09 '10 at 03:49 PM

spinaljack gravatar image

spinaljack
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asked: May 09 '10 at 02:09 PM

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Last Updated: May 09 '10 at 02:09 PM