|
Does Unity keep VSync active at all times on the iOS player? I keep getting 30 fps (or less, but that's a different story :D ), regardless of scene detail. I tried disabling VSync in quality settings, nothing happened. it looks like Unity is forcing VSync to every second VBlank, because the iPod's screen refresh rate is definitely 60 fps, not 30. Is there any way to work around this?
(comments are locked)
|
|
See here. In your generated Xcode project, you will find a line Change that #define to get a higher maximum frame rate.
(comments are locked)
|

This is a known issue. Look around this site, there are several questions dealing with it.