Does Unity keep VSync active at all times on the iOS player? I keep getting 30 fps (or less, but that's a different story :D ), regardless of scene detail. I tried disabling VSync in quality settings, nothing happened. it looks like Unity is forcing VSync to every second VBlank, because the iPod's screen refresh rate is definitely 60 fps, not 30. Is there any way to work around this?
asked Sep 23 '11 at 11:47 AM