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iOS VSync always active?

Does Unity keep VSync active at all times on the iOS player? I keep getting 30 fps (or less, but that's a different story :D ), regardless of scene detail. I tried disabling VSync in quality settings, nothing happened. it looks like Unity is forcing VSync to every second VBlank, because the iPod's screen refresh rate is definitely 60 fps, not 30. Is there any way to work around this?

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asked Sep 23 '11 at 11:47 AM

Arshia001 gravatar image

Arshia001
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This is a known issue. Look around this site, there are several questions dealing with it.

Sep 23 '11 at 11:49 AM syclamoth
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1 answer: sort voted first

See here. In your generated Xcode project, you will find a line

#define kFPS 30

Change that #define to get a higher maximum frame rate.

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answered Sep 23 '11 at 12:48 PM

jonas echterhoff gravatar image

jonas echterhoff ♦♦
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asked: Sep 23 '11 at 11:47 AM

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Last Updated: Sep 23 '11 at 12:48 PM