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So I read that unity only imports bone animations from maya. I've never worked with bone animations before but I've read a lot on it.. my question is how do I animate things that don't have bone rigging? Like, if my character is wearing clothing that needs cloth animations (blowing in wind, etc.)? I'm just trying to make sure I can do what I want before I get into this program too much more. Can I rig the cloth?
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Rigging the cloth with bones is probably your best option. Then you can add joints to the clothes and have it blow around. The steps:
If you are good at scripting (very good) then your could do a realtime cloth sim. Thanks for the reply. My concern wasn't necessarily making it blow in the wind, more than I could control the cloth in the animations, I just used it as an example. I basically wanted to ensure that if the player has a sash, I can keep the sash from pointing straight behind the player when they bend at the waist, etc.
May 08 '10 at 08:23 PM
aLucidWorld
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