So I read that unity only imports bone animations from maya. I've never worked with bone animations before but I've read a lot on it.. my question is how do I animate things that don't have bone rigging? Like, if my character is wearing clothing that needs cloth animations (blowing in wind, etc.)? I'm just trying to make sure I can do what I want before I get into this program too much more. Can I rig the cloth?
asked May 08 '10 at 06:53 PM
Rigging the cloth with bones is probably your best option. Then you can add joints to the clothes and have it blow around. The steps:
If you are good at scripting (very good) then your could do a realtime cloth sim.
answered May 08 '10 at 08:05 PM